During the school holidays we will run days for Cubs, Scouts and Explorers to build up their "Time on the Water". Days will include some basic information and training on the canal and use of the boat, maintenance, safe boating and team work.
Activity days will start at 9.30am from our base and finish at approximately 4pm. Young people should bring a packed lunch and suitable clothing.
We can accommodate up to six young people at a time and their own leaders do not need to attend for the day. (But they can if they wish)
The cost for the day is £40 per person.
All the leaders / instructors are Scout registered adults so are DBS checked and insured under the Scouts.
You can collect Time on the Water staged badges when you take part in any of these activities:
For Beavers, each session should last about one hour, for Cubs, 1-2 hours, and for Scouts and Explorers each session should last about 2-3 hours.
An incremental badge can be awarded depending on the participation in the activities.
At weekends and during the school holidays we will hold Scout Section specific days where the Scouts can earn their Power Coxswain Badge.
Badge days will start at 9.30am from our base and finish at approximately 4pm. Young people will need to bring a packed lunch and suitable clothing.
We can accommodate up to six young people at a time and their own leaders do not need to attend for the day (but are welcome to if they wish)
The cost for the Day is £40 per person.
All the leaders / instructors are Scout registered adults, are DBS checked and insured under the Scouts.
How to earn your badge
You can complete the steps using a powerboat, narrow boat, motor cruiser or on a personal watercraft.
Here’s what you need to do.
1. Choose and identify the boat you will use.
2. Choose the waters you will visit.
3. Identify the features and hazards of this water.
4. Learn what the rules are for boating on the water you’re using.
5. Wear the proper clothing and make sure you have the correct equipment for your craft.
Complete the following steps under proper supervision:
6. Locate the engine and know how to start and stop it safely.
7. Take part in a man overboard drill.
8. Launch and recover your craft (if that’s possible) and come alongside. Moor and berth your craft.
9. Control the speed and direction of your craft to steer around a course or on a journey.